3:16 Carnage among the Troopers

Today I was playing 3:16 in my regular haunt, university’s RPG club. We started the night with 11 players. The start was bit chaotic with everyone shouting over each other and some of the more experienced players helping first time players with their characters. Situation improved bit by bit as people started to die and some left the game early.

Most of the dead players were executed by their fellow troopers. I’m not sure if it was the very crowded small room or people just getting fed up with the slow pace because the player of the major (first casualty) was giving conflicting orders to his squad. Also, I’m not sure if the conflicting orders were because he was messing with us or because he was drunk or both. Anyways, the major was executed by his sergeant. The other sergeant was promoted to major and and that triggered another trooper vs. trooper conflict when the new major clashed with his corporal. The corporal was trying to pull rank on him because the first major had put him in charge of the first squad… The corporal was executed by the new major and his lackeys.

Anyways… after these two episodes the player count had dropped to 6 and things started to move forward again. We actually managed to complete some of our mission objectives, saving friendly forces from lifeforms. Rest of the mission was actually quite good. All the usual 3:16 mission silliness ensued, our drop ship getting shot down just when we were supposed to go pick up last group of survivors, troopers almost dying to grenades and people using strengths and weaknesses to kill lifeforms or save their asses instead of executing their COs


2 thoughts on “3:16 Carnage among the Troopers

  1. 11 players is a bit much for 3:16 as the book recommends having no more than five players. Apart from herding the players in a small room, the game still worked mechanically, as we divided the group into two squads who had their own encounters simultaneously.

    Next time we have this many players I’ll consider promoting one willing player to assistant GM running two separate games as it were, on the same planet. A walkie-talkie might be handy for communication between the groups, if playing in separate rooms. (The walkie-talkies could be given to highest ranking players of each group πŸ™‚

    As for the PCs being killed, Major McGready really had had it coming for a while now πŸ˜€

    At least for some players the game is not about missions anymore, which marks the game progressing to it’s next stage as described by the book.

  2. As the player of the poor executed Major, I must say that this session of 3:16 was one of the best I’ve had in this campaign. Absolutely hilarious.

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