d12 Combat, Damage & Armor

After attacker has hit his target it is time to roll damage and see exactly what happens to the target. There might be some fiddling with the exact damage values after some play testing but the main point is that combat is supposed to be brutal and when we got this far in combat (you got hit) it is not supposed to be fun.

  • Attacker rolls his weapon damage (+ Strength if melee attack or thrown weapon) versus targets armor + Stamina
  • If defender wins, 1 stun damage and defender takes 1 penalty die to his next roll
  • If Attacker wins, he does the amount he exceeded the defenders soak roll with his damage roll in stun and in addition the degree of success determines the level of wounds
    • 0 degrees – 1 penalty die to relevant rolls
    • 1 degree – 2 penalty dice to relevant rolls
    • 2 degrees – 1d2 stun per round until character receives medical attention, 3 penalty dice to relevant rolls
    • 3 degrees – 1d4 stun per round until character receives medical attention, 4 penalty  dice to relevant rolls, avoid unconscious 15
    • 4 degrees – hit location crippled, 1d6 stun per round until character receives medical attention, 5 penalty dice to relevant rolls, avoid unconscious 20
    • 5-6 degrees – hit location crippled, 1d8 stun per round until character receives medical attention, 6 penalty dice to relevant rolls, avoid unconscious 25
    • 7+ degrees  – hit location destroyed, 2d6 stun per round until character receives medical attention, 7 penalty dice to relevant rolls, avoid unconsciousness 25
  • Wounds are applied independently to each hit location, relevant rolls are those that involve using the hit location
    • If the hit location is head or any body location (full body, chest, stomach), relevant rolls are all rolls the character makes
  • Wound penalties are not cumulative, only highest one applies
  • Bleeding (stun damage per round) damage is cumulative
  • Roll to ignore wound penalties is higher of Stamina or Willpower skill
    • Difficulty is 20 which ignores one penalty dice and each additional degree ignores one more
    • Once outside combat, character must roll again to ignore wound penalties
      • Outside combat ignoring wounds penalties has difficulty of 25 for one die and each additional degree ignores additional die
  • If head gets crippled the character dies
  • If body gets crippled the character is unconscious
  • After hit locations get crippled that location can’t be used for anything and character gets penalty dice to all rolls (as with body or head hits)
  • Attacker can use degrees of success on attack roll to add one damage die of the weapons type per degree
    • also to stun damage
    • Stun bonus damage applies also when defender wins damage vs. Armor roll

Stun

Stun is hit point like mechanic used mainly to track all the little hits that don’t do much real damage but eventually tire you out and make you go down. This is probably the most of the sleeve thing in these combat rules and might get changed around a lot after play testing.

  • Characters have stun points equal to his Stamina attribute roll
    • Rolled after each rest period
    • If character has bought bonus stun he rolls those in addition to his Stamina
  • If characters stun drops to 0 he is unconscious
  • At negative Stamina attribute value the character dies
  • Characters can buy additional stun points with experience
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