d12 Combat, Healing

Healing stun

    • Bleeding will stop on its own outside combat with successful stamina roll, difficulty 15 for 2 degree wound, 20 for 3 degree wound, 25 for 4 degree wound, and 30 for higher
      • Can be rolled once per minute
    • Character recovers 1d12 stun after resting 15 minutes
      • Max once per scene where character lost stun
    • Character recovers to his full stun value with 1 hour of rest, max Stamina times before requiring 8 hours of rest
    • Stun is re-rolled after 8 hours of rest if the character doesn’t have any wounds
    • First aid difficulty to stop bleeding (stun loss per round) is 10 for 2 degree wound, 15 for 3 degree wound, 20 for 4 degree wound, and 25 for higher

Healing wounds

      • wounds heal in (10 – Stamina attribute, min 1) x number of penalty dice days
      • All wound heal simultaneously
      • When wound is healed, the character makes Stamina skill roll with difficulty of 5x degree of wound
        • If successfull the wound improves two categories
        • If failed the wound improves one category
      • First aid in short time after receiving a wound with difficulty of 5x degree of wound halves the healing time
      • Medicine with difficulty of 5x degree of wound halves the healing time if doctor is taking care of the patien while he recovers
      • All these times assume that the wounded character is resting, otherwise double the healing times
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