Tediousness of Pathfinder session prep

I just finished three NPC stat blocks for my upcoming Pathfinder Planescape session. Once again it felt rather tedious, the whole process took couple of hours. So many little details you have to get right and reference from different books.

There is little help in form of d20pfsrd.com where you can search all crunchy stuff in one place but it still takes time. One great time sink is selecting feats for characters, there is simply so many options that you can’t know them all and you have to read through very long lists to find what want. Or then you think you remember feats and pick something but later notice that the feat had requirements your NPCs don’t fulfill. Happened with my Harmonium guys, who didn’t have Dex of 13+ but 12 and I had given them Dodge. Continue reading

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Runequest 6 vs. Legend

Design Mechanics has started crowd funding for Runequest 6 collector hardcover, just days after I bought by softcover book…

Runequest 6 is one of the strongest candidates for my next campaign. That or Legend which are very similar rules systems, probably are written by same people (more or less). Legend is based on Mongoose Runequest 2 and RQ6 is further development of the same rules. The campaign is either space fantasy or straight fantasy, not exactly sure yet. The world is either my Dyson world for the space fantasy or fantasy world derived from the same ideas I have had for it. Continue reading

Magic World

This thing is still alive, as am I.

My gaming has recently taken me to Pathfinder/Planescape as GM and Lamentations of the Flame Princess as player, maybe more on that later. Today I have a book review in my quest for rules for my future campaign.

Magic World by Chaosium.

Magic World has good premise, re-collecting old Basic Roleplaying based fantasy rules into one book that is a complete game. Sadly the end result is very lackluster mostly due to bad or non-existent editing. Continue reading

Guns!

Or rules for modern firearms for Pathfinder.

It seems that my own rule system is on indefinite hold and I’m switching to Pathfinder to run my own Kingmaker style campaign in the near future. The world I set the campaign will the same I used with my own rules so I need rules for various guns. Paizo has published rules for firearms up to around 19th century tech but I need rules for 20th century and future guns so I wrote my own. These are first version and I’m not entirely sure about these. The damage values and prices are something to carefully think. Not sure how expensive these should be, the idea is that player characters can buy these from certain NPCs if they have the money but they shouldn’t be cheap. On the other hand selling them for huge amounts of cash should not be possible. Also the campaign is supposed to be lower magic (magic item wise) then regular Pathfinder so these should replace some of the magic armaments PCs normally have.

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Mysterious stranger from the West

Another session report from my old school D&D game, this one is couple sessions after the last one, once again narrated by brave one legged nervous breakdown called Jivin.

Last session had ended after we raided the local snake cult hideout/minor temple in basement of the inn. We had burned one of the fields outside village as distraction and slaughtered the inn-keep, sheriff, one deputy, some random goons and taken the other deputy prisoner for questioning. Also we where very busy hauling the cultist snake idol back to town (worth 5000 silver). We had managed to load the man sized idol and unconscious prisoner to our donkeys when the angry cultist mob started to get close. We where unsure where they more upset because of the field or because we had the idol…

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Grand Theft Donkey

Long time no see, time to get updating again, starting easy with one session report from very home brew old school D&D campaign.

Session report 31.7.2012

Today’s session opened with one returning player so we had bit of character creation/logistics to do at the beginning as well as figuring out where everyone was after summer break.

When we had organized our lines we had three heroes for today, Jivin the Amazing Iron Legged Man (your narrator), father Padre, devout follower of Harry and Abbas Jewish alchemist/medicine man. We decided to go investigate village of Orlan due to rumors of poisoned wells, mystic evil, charmed villagers and many-headed beast snatching children in the night.
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Feathers, tusks and moles

I’m not dead yet.

Lot of stuff has happened since the last session report, holiday season, couple of session, me being sick and hellishly busy at work.

Quick recap of the couple of last sessions before today’s session. Heroes tried to get the dragon again, this time they found the lair when the dragon was returning to it and tried to climb up to it. Unfortunately they fooled around with magic and alerted the dragon and the same player lost another character, this time to the dragons fiery breath when he was halfway up to cliff and couldn’t get away. Rest barely managed to make it back to town of Edge. Continue reading