Today I was playing 3:16 in my regular haunt, university’s RPG club. We started the night with 11 players. The start was bit chaotic with everyone shouting over each other and some of the more experienced players helping first time players with their characters. Situation improved bit by bit as people started to die and some left the game early.
Most of the dead players were executed by their fellow troopers. I’m not sure if it was the very crowded small room or people just getting fed up with the slow pace because the player of the major (first casualty) was giving conflicting orders to his squad. Also, I’m not sure if the conflicting orders were because he was messing with us or because he was drunk or both. Anyways, the major was executed by his sergeant. The other sergeant was promoted to major and and that triggered another trooper vs. trooper conflict when the new major clashed with his corporal. The corporal was trying to pull rank on him because the first major had put him in charge of the first squad… The corporal was executed by the new major and his lackeys.
Anyways… after these two episodes the player count had dropped to 6 and things started to move forward again. We actually managed to complete some of our mission objectives, saving friendly forces from lifeforms. Rest of the mission was actually quite good. All the usual 3:16 mission silliness ensued, our drop ship getting shot down just when we were supposed to go pick up last group of survivors, troopers almost dying to grenades and people using strengths and weaknesses to kill lifeforms or save their asses instead of executing their COs