Baltic D&D House Rules 1

Hello again, this time it’s first collection of house rules from my Baltic D&D campaign based on Basic D&D Rules Cyclopedia.

These are mostly house rules I wrote up when designing the campaign, many are about modifying character classes. All of them were taken into use straight to first session.

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Ascending AC for Basic D&D

Basic D&D is an old beast that uses descending AC and THAC0. When I was starting this campaign and going through the rulebook I quickly came to the conclusion that I don’t want to do table lookups every time monsters are attacking the PCs. That would get tedious very quickly. I’ve played a lot of D&D 3.x which uses ascending AC and attack bonuses that make the whole attack and defense system very straight forward to use.

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Guns suck when you are a flail snail

Guns are are strange beasts, I haven’t quite figured out all the stuff they change when used in Pathfinder. One thing seems to be sure that they are steady source of damage in close quarter combat.

In last session I ran for the group there was combat against a flail snail in dungeon. It could have been interesting combat with all its magic warping abilities but steady damage from party gunslinger cut it short. The poor flail snail has normal AC of 18 and special ability to raise it to 24. Of course it being a big snail it has touch AC of 8…

Needless to say its huge AC (vs. 2nd level party) didn’t do it much good when the gunslinger got to work. With his attack bonus it was either miss fire or hit. The guns don’t do too high damage since you can’t get ability bonuses to them but they hit much more reliably than for example melee weapons. Of course to balance this out there is a cost to use firearms, bullets and powder cost much more than arrows.

Pathfinder seems to work best in melee range, most monsters have no ranged attack ability and with party that likes to fight at range that tends to get boring when the monsters try to charge to melee while peppered with bullets, arrows and spells. I’m trying to decide if I like the Pathfinder firearms or not but what I have seen so far seems to more about ranged combat being very optimal strategy in Pathfinder if you have ways to slow down the opposition or enough room to maneuver. Guns seem to be working like some spells, only defense is hit points, touch AC is rarely adequately high to be a real defense.

Feathers, tusks and moles

I’m not dead yet.

Lot of stuff has happened since the last session report, holiday season, couple of session, me being sick and hellishly busy at work.

Quick recap of the couple of last sessions before today’s session. Heroes tried to get the dragon again, this time they found the lair when the dragon was returning to it and tried to climb up to it. Unfortunately they fooled around with magic and alerted the dragon and the same player lost another character, this time to the dragons fiery breath when he was halfway up to cliff and couldn’t get away. Rest barely managed to make it back to town of Edge. Continue reading

Dying is hard

Two of my player characters tried to die but only one succeeded.

Latest session didn’t have that many events but we got down to good old fashioned survival trip back to town while wounded in unknown and hostile forest.

The session started with assessing the damage the dragon had done to their hired men and wagons. Also couple of players that had missed last session where present today and their characters showed up as well. The players who where not present in this session had their characters return to the town of Edge along with the surviving mercenaries and dragging the half burned wagon and badly scared ox with them. Rest of the characters (Rydiger, Borgo and Edelbert) decided to chase the dragon while the trail was still fresh.

Rydiger knew the general area where the dragon had gone, almost one day journey north of Edge up the river. Since Rydiger was experienced hunter they decided to take go straight through the forest instead of returning to Edge and starting from there. The trip to the base of the mountains was uneventful.

By nightfall the heroes arrived close to the point where vegetation started to become sparse and they set up camp for the night. Nothing major happened during the night. First snow covered the land and the heroes food supplies came under attack from a fox. Rydiger was on watch when this happened and he angrily drove the fox away when the damnable thing was eating his dried herrings. Rydiger seems to have issues with anyone touching his herrings or food in general.

Next day Rydiger goes to scout the nearby cliffs and search for the dragons (assumed) lair/cave/something. Rydiger finds couple of caves but they are unfortunately too small for dragon to fit in. The cliffs are rough and elevation changes sudden but Rydiger doesn’t get hurt and doesn’t encounter any dangerous beasties.

The dangers are all in the forest. Borgo and Edelbert stayed in the forest and slowly made their way to the cliff with their mule and rest of the gear. But fate would have none of that, little before Rydiger returns they encounter a goblin patrol.

Borgo and Edelbert try to hide but realize that their pack mule might not be able to hide on its own. Borgo knocks the mule unconscious and tries to drag it behind a rock he’s hiding behind. Apparently that is not enough since the goblins start pointing their spears at the mules legs peeking from behind the rock.

Borgo Badger, the unimportant son of noble family Badger decides this is his moment to be a hero. Edelbert feels the same and they jump out to deliver death. Borgo pulls out his axe and charges the goblins like Conan. Edelbert is not Conan and gets his crossbow tangled into bushes. Borgo Conan reaches the not completely surprised goblins and bats the first spear away and slays a goblin with mighty blow. Alas, Borgo is not Conan and the two other goblins slay him. The first spear blow knock him out cold and the other just finishes the job.

Edelbert has managed to pull his crossbow free and starts shooting the goblins. They in turn charge him and epic battle of attrition ensues. The goblins manage to get steady amount of small wounds on Edelbert, slowly wearing him down. Edelbert on turn doesn’t get any hits with his crossbow thanks to the goblins shield and his own wounds. In the end Edelbert falls as well.

Rydiger returns and finds Edelberts dog frantically running around and the scene of battle. He finds the bodies of Borgo and Edelbert behind the same rock they tried to hide behind. Edelbert is still alive and Rydiger manages to get him back to his feet. Most of their valuables and the mule are gone, taken by the surviving goblins.

The heroes were in no shape to continue tracking the dragon so they decided to head back to Edge to resupply and recruit more heroes. The problem was that Edelbert had multiple wounds and couldn’t travel very fast. They would not make it to the town before dark.

Another incident happened during the trip that showed something about the true character of Rydiger. Rydiger and Edelbert where traveling along river and suddenly spotted another group of goblins coming from behind them. The goblins hadn’t noticed them yet but they were coming their way. At this point Rydiger abandoned Edelbert and ran away to save his own skin. He got away and hid in the forest. Edelbert quickly scampered deeper into the forest and managed to hide. The goblins walked by talking in their own language oblivious to everything that had happened.

Edelbert and Rydiger where reunited after the incident and made it back to Edge in silence, arriving after dark. Rydiger paid Edelbert’s room at the inn without further arguments.

Next time, more goblins and dragons and a big game hunter.

Dragon at the Edge

Last session was one of those sessions when the players did something completely unexpected.

Player characters decided to follow a rumor about dragon terrorizing Great Eastern Road and the bounty promised for it. They asked around at East Tinbluff and learned that the dragon had been seen around the town of Edge, last spot of civilizations on this side of the Eastern Trade Route. So they got supplies and started the 8 day journey to Edge.

The journey started without troubles, PCs encountered Juha Öppi and his wagon. Juha sells exotic pets to nobles and merchants in west and this time he had monkeys in his load. After some haggling, Jenna Krystal bought a mascot for her real estate business, the price was one bottle of hair spray.

The party was closing Edge when they met the next travelers. Coming around the bend they saw few wagons ahead and men fighting around them. It seemed that there was one group of masked men attacking a merchant caravan. Continue reading

d12 Combat, Healing

Healing stun

    • Bleeding will stop on its own outside combat with successful stamina roll, difficulty 15 for 2 degree wound, 20 for 3 degree wound, 25 for 4 degree wound, and 30 for higher
      • Can be rolled once per minute
    • Character recovers 1d12 stun after resting 15 minutes
      • Max once per scene where character lost stun
    • Character recovers to his full stun value with 1 hour of rest, max Stamina times before requiring 8 hours of rest
    • Stun is re-rolled after 8 hours of rest if the character doesn’t have any wounds
    • First aid difficulty to stop bleeding (stun loss per round) is 10 for 2 degree wound, 15 for 3 degree wound, 20 for 4 degree wound, and 25 for higher

Healing wounds

      • wounds heal in (10 – Stamina attribute, min 1) x number of penalty dice days
      • All wound heal simultaneously
      • When wound is healed, the character makes Stamina skill roll with difficulty of 5x degree of wound
        • If successfull the wound improves two categories
        • If failed the wound improves one category
      • First aid in short time after receiving a wound with difficulty of 5x degree of wound halves the healing time
      • Medicine with difficulty of 5x degree of wound halves the healing time if doctor is taking care of the patien while he recovers
      • All these times assume that the wounded character is resting, otherwise double the healing times