Guns suck when you are a flail snail

Guns are are strange beasts, I haven’t quite figured out all the stuff they change when used in Pathfinder. One thing seems to be sure that they are steady source of damage in close quarter combat.

In last session I ran for the group there was combat against a flail snail in dungeon. It could have been interesting combat with all its magic warping abilities but steady damage from party gunslinger cut it short. The poor flail snail has normal AC of 18 and special ability to raise it to 24. Of course it being a big snail it has touch AC of 8…

Needless to say its huge AC (vs. 2nd level party) didn’t do it much good when the gunslinger got to work. With his attack bonus it was either miss fire or hit. The guns don’t do too high damage since you can’t get ability bonuses to them but they hit much more reliably than for example melee weapons. Of course to balance this out there is a cost to use firearms, bullets and powder cost much more than arrows.

Pathfinder seems to work best in melee range, most monsters have no ranged attack ability and with party that likes to fight at range that tends to get boring when the monsters try to charge to melee while peppered with bullets, arrows and spells. I’m trying to decide if I like the Pathfinder firearms or not but what I have seen so far seems to more about ranged combat being very optimal strategy in Pathfinder if you have ways to slow down the opposition or enough room to maneuver. Guns seem to be working like some spells, only defense is hit points, touch AC is rarely adequately high to be a real defense.

Guns!

Or rules for modern firearms for Pathfinder.

It seems that my own rule system is on indefinite hold and I’m switching to Pathfinder to run my own Kingmaker style campaign in the near future. The world I set the campaign will the same I used with my own rules so I need rules for various guns. Paizo has published rules for firearms up to around 19th century tech but I need rules for 20th century and future guns so I wrote my own. These are first version and I’m not entirely sure about these. The damage values and prices are something to carefully think. Not sure how expensive these should be, the idea is that player characters can buy these from certain NPCs if they have the money but they shouldn’t be cheap. On the other hand selling them for huge amounts of cash should not be possible. Also the campaign is supposed to be lower magic (magic item wise) then regular Pathfinder so these should replace some of the magic armaments PCs normally have.

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